Join Zaheer Mukhtar for an in-depth discussion in this video Creating the top antenna, part of 3ds Max: Stylized Environment for Animation.
- Now we are going to add some more detail to the top part…that includes some stylization to these planks over here…and for that I would add chamfer and…some movement of the vertices.…So start with, and we'll select these planks…or these pieces and hold alt and press Q to isolate them.…So I will go to the edge mode and in front viewpoint…press C to bring that to the middle of the screen.…I'll select all these edges,…press P to go back to perspective viewpoint…and just checking out all the edges…and I'm going to hit chamfer here…and do some of these settings.…
I want to have slight chamfer amount…because the edges were way too hard…so it is important that we add some softness…and roundness to them and that will…actually add to more stylization.…Then I will go and select the top vertices…of this part and slightly scale that…and maybe for the randomization…we'll just move these around.…So this will actually add slightly more…to the stylization because I don't want…these planks to look like they are…copies of each other and plus…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
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