Join Brian Bradley for an in-depth discussion in this video Creating the table splash: Part one, part of Up and Running with Particle Flow in 3ds Max.
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Having placed all of the required deflectors in our scene, time now to make…use of them and start creating some of the splash effects that we are wanting.…Specifically here the interaction we would…expect to see between our rainfall particles…and the water that would theoretically be pooling a little on our table surface.…We are focusing on the table effect first as…it is probably the easiest of the splash options…to both set up and test.…And, of course, once we have it in place, we can then use its…setup as the basis for the other splash events that we will be creating.…
The first thing we will most likely want to do here is set up the…collision test that will be needed in order…to pass particles out of our rainfall event.…And into a new splash event that will need to be created.…To add that test lets come down to the depot and grab from the…test section not just a collision but rather a collision…spun test this will allow us to not only perform…the collision detection we need for the splash effect, but…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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