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Creating subdivision creases

Creating subdivision creases: 3ds Max: Hard Surface Modeling
Creating subdivision creases: 3ds Max: Hard Surface Modeling

With the subdivision in place, let's use the meshes edges to create hard metal–looking surfaces. This will need variation as the interior of our mesh has a different creasing weight than the outer. These are areas that we need to train our eyes to spot when looking at the reference material.

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Skill Level Intermediate
2h 38m
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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