From the course: 3ds Max: Hard Surface Modeling

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Creating the stencil

Creating the stencil

- [Instructor] In this exercise, we're going to be creating the viewing port that sits on the top of our diving helmet. This, in terms of building our modeling skills, actually gives us the opportunity to try out a slightly different approach now, and one that we haven't worked with in the course so far. Now, if we take a look at our reference image, we can see that the port does have quite a rounded shape, although in other images, the port sometimes has a bit more of a squared-off finish. Probably more of what we would call a rounded rectangle look. Now, I'm going to stick fairly close to the look in the reference image that we've been using, but you can, of course, try to recreate any of the versions should you want to. The big question, of course, is how are we going to go about creating this? Well, we're going to use an approach that essentially involves creating a stencil that we will then use to cut a port-shaped hole into our mesh. We can make a start at creating that by…

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