Creating springy targets with the Hinge constraint


show more Creating springy targets with the Hinge constraint provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Creating springy targets with the Hinge constraint

Having looked at the first two options found in the Constraints flyout--Rigid and Slide--time now to take a look at using the third option available to us, which is the extremely useful hinge constraint. Just as we can with all MassFX constraints, we can apply the rigid body modifier, the constraint, and set up the parent-child relationship in just a few short steps. Before we do that, however, I just want to take a moment to highlight to you the location of the pivot points on the objects we will be constraining together.

As you can see, the pivots for both of these objects are set at the same height on the world Z axes. This is very important for the hinge constraint to work as we need it to in this scenario. With that noted then, let's left-mouse- click to select our parent object, which will be our right-side hinge, and then, holding down the Ctrl key, we can add our child object to the selection, which will be the door or target panel itself. Up on the MassFX toolbar, let's a...

Creating springy targets with the Hinge constraint
Video duration: 5m 59s 3h 53m Intermediate

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Creating springy targets with the Hinge constraint provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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