Join Brian Bradley for an in-depth discussion in this video Creating springy targets with the Hinge constraint, part of Creating Simulations in MassFX and 3ds Max.
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Having looked at the first two options found in the Constraints flyout--Rigid and…Slide--time now to take a look at using the third option available to us, which…is the extremely useful hinge constraint.…Just as we can with all MassFX constraints, we can apply the rigid body…modifier, the constraint, and set up the parent-child relationship in just a few short steps.…Before we do that, however, I just want to take a moment to highlight to you the…location of the pivot points on the objects we will be constraining together.…
As you can see, the pivots for both of these objects are set at the same height…on the world Z axes.…This is very important for the hinge constraint to work as we need it to in this scenario.…With that noted then, let's left-mouse- click to select our parent object, which…will be our right-side hinge, and then, holding down the Ctrl key, we can add our…child object to the selection, which will be the door or target panel itself.…Up on the MassFX toolbar, let's access the flyout and apply a hinge constraint.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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