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Creating the sphere

Creating the sphere: 3ds Max: Hard Surface Modeling
Creating the sphere: 3ds Max: Hard Surface Modeling

Sometimes creating the small details and creating them well can add to the overall quality of a much larger model. With this in mind, we will create a small screw head that can then be reused across the model, and we will create our sphere starting from a box primitive. Why? Because using a box allows us to have much better topology.

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Skill Level Intermediate
2h 38m
Duration
31,736
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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