Author Aaron Ross shows how to model walls by extruding a floor plan in 3ds Max 2017.
- [Voiceover] Now let's extrude our walls upward…to create solid geometry.…I'll go to the fore view port layout with alt + W…and select the walls object.…And we'll add an extrude modifier.…Modifier list, scroll down,…and you're looking for extrude.…It needs some height.…Let's give it an amount of 12 feet.…Select the amount, just type in 12 and press enter.…And now I've got 12 foot walls up there.…Pretty cool.…
Now, in order to clean this up…so it will be prepared for a boolean operation,…to cut holes for the doors and windows,…we want to convert this to an editable poly.…With it selected, right click,…and in the quad menu down at the bottom…choose convert to, convert to editable poly.…And this is going to collapse the modifier stack.…And now, we don't have the ability to edit…those line points anymore because they don't exist.…This is now been converted to a raw poly mesh object.…
Let's look at the actual edges of this…so we can see the structure better.…Press F4 on the keyboard…and we can see edge faces.…Especially if the object's selected,…
Author
Released
4/18/2016Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer.
- Customizing and configuring the interface
- Selecting, duplicating, and editing objects
- Working with sub-objects in the modifier stack
- Performing polygonal and subdivision surface modeling
- Freeform modeling and sculpting
- Modeling with splines and NURBS
- Linking objects in hierarchies
- Framing shots with cameras
- Creating and editing keyframes
- Controlling lights and shadows
- Building materials
- Mapping textures
- Rendering sequences
Skill Level Intermediate
Duration
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Introduction
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Welcome59s
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Using the exercise files2m 23s
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1. Getting Started
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Choosing a workspace1m 45s
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Setting preferences3m 40s
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Using project folders6m 7s
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2. 3ds Max Interface
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Navigating in viewports6m 13s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the home grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 49s
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Customizing hotkeys5m 18s
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3. Manipulating Objects
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Choosing a coordinate system4m 17s
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Collecting objects in groups6m 16s
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4. Using the Modifier Stack
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Moving a pivot point2m 43s
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Selecting subobjects3m 26s
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5. Spline Modeling
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Creating a line5m 10s
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Editing vertex types4m 58s
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Editing splines3m 51s
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Understanding NURBS4m 42s
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Rendering splines3m 39s
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Adding a Bevel modifier5m 35s
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6. Polygon Modeling
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Creating an image plane8m 23s
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Tracing an image plane5m 56s
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Adding edges with Cut4m 16s
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Preparing Boolean operands8m 55s
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Cutting with Booleans4m 48s
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Creating doors and windows5m 44s
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7. Sub-Object Polygon Editing
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Detailing with Chamfer5m 45s
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Branching with Extrude5m 45s
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Welding vertices4m 43s
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8. Subdivision Surface Modeling
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Baking subdivisions3m 27s
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9. Freeform Modeling
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Using Paint Deform brushes6m 27s
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Setting Paint options3m 37s
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Controlling Brush options3m 34s
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10. Hierarchies
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Understanding hierarchies3m 23s
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Linking objects6m 32s
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Locking transforms3m 29s
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11. Layout and Camera
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Merging scenes2m 57s
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Managing display layers5m 50s
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Creating a target camera3m 51s
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Creating a free camera5m 16s
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Enabling Safe Frames3m 41s
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12. Keyframe Animation
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13. Lighting
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Creating photometric lights3m 45s
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Adjusting exposure control6m 37s
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Using the art renderer5m 52s
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Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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Creating a sun and sky8m 19s
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Using the Light Explorer7m 45s
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14. Materials
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15. Mapping Textures
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Placing 3D procedural maps8m 24s
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Mapping bitmap image files4m 55s
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Tracking scene assets7m 3s
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Projecting UVs with UVW Map5m 24s
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Using Real-World Map Size2m 10s
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16. Rendering
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Choosing a renderer5m 57s
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Rendering standard lights4m 14s
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Controlling shadows7m 30s
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Rendering an image sequence5m 28s
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Conclusion
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Next steps53s
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Video: Creating solid geometry with the Extrude modifier