How to Create a Soft Body Object Using MassFx and 3ds Max


show more Creating a soft body object provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Creating a soft body object

Although given a name that outlines its most likely usage, the mCloth modifier is capable of creating soft body effects that can go a little beyond creating standard cloth. In this video, we will in fact use mCloth to turn our toy geometry into a soft body object that can be dynamically simulated without looking as though it has had the stuffing knocked out of it. As you can see, if I just select our toy geometry, it is a straightforward editable poly object with an mCloth modifier applied to it.

If I just run the simulation with mCloth default settings, you can see our simulated toy appears to be lacking a little in terms of internal volume. What little volume retention we appear to have at this moment in time is mostly a byproduct of our compression settings. If we just come over to our Physical Fabric Properties rollout and set both of our compression options to 0, you can see, once we resimulate, what we get now looks just like an empty cloth object. Of course, if this is the effect t...

Creating a soft body object
Video duration: 3m 51s 3h 53m Intermediate

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Creating a soft body object provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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