Join Aaron F. Ross for an in-depth discussion in this video Creating a skylight, part of Creating Product Shots in 3ds Max.
…Let's create some image-based lighting in 3ds Max.…Previously we saw how to set up studio lights.…In this chapter we'll look at image-based lighting.…Now these are not mutually exclusive and in fact,…you can combine them both in the same shot.…However, in this chapter we're going to keep them separate.…We're going to light the scene exclusively only.…With our high dynamic range image.…We can start by creating a Skylight.…Let's go to the create panel and under…lights, go to Standard and click sky light.…
And just click anywhere in the top view and then right-click to exit.…It doesn't matter where the Skylight is.…The position, rotation, and scale are completely ignored so…you can set it up wherever's convenient for you.…Another thing I'd like to mention is that you…don't need the skylight in order to do image-based lighting.…The Skylight actually contributes to the diffuse component.…Of your scene.…And without the Skylight, you'll get…reflections, but you won't get diffuse lighting.…You can turn it off if you want, but you have to…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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