Creating simple UVW mapping


show more Creating simple UVW mapping provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Creating simple UVW mapping

So we looked at how to create materials that use bitmaps and how to track assets properly. What we need to do here now is to control the placement and size of images on a surface. And that can be done through the Coordinates rollout on a bitmap, so if you're not looking at the Bitmap Coordinates you might need to go down into -- in this case the Diffuse Color, and here I've got the Coordinates rollout. So I can change the tiling across this surface. I can say, Oh, well, give me 10 tiles in one direction instead of just one.

And so now you see it's stretching quite a lot. I could set that to 2 and 2, so now I am getting four repeats of this across the surface. That's fine as far as that goes, but that's going to affect all objects that have this material, and usually what you want to do is control the placement of a material or a map for each object individually and separately. So I am going to set my Tiling values back to 1 and 1, and I'm going to introduce you t...

Creating simple UVW mapping
Video duration: 7m 52s 10h 4m Beginner

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Creating simple UVW mapping provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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