Join Ryan Kittleson for an in-depth discussion in this video Creating the shirt, part of Modeling a Character in 3ds Max.
Modeling clothing based on the body is quick and easy, like we saw in the…previous video on the pants,…but what if the article of clothing doesn't match the geometry of the body?…In this video, I will show you some ways of modifying the initial clothing…creation for other styles.…Let's look at the Hank concept art.…I am going to go into the side view here and zoom out a little bit.…He is wearing a tight-fitting tank top that's a good candidate for…extracting from the body.…Although the neckline of the shirt closely matches the edge loops on Hank's…neck, the sleeveless cut of the shirt doesn't follow the geometry of the body at all.…
I will be using a cutting tool to cut that sleeveless edge, but first let's just…extract the shirt as if it were a typical T-shirt.…I am going to go into Perspective view here, and let's turn on Edged Faces, so…we can see what we are doing.…I am going to select a ring of polygons just underneath the pectoral muscles and…grow the selection until it looks like a shirt.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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