Join Aaron F. Ross for an in-depth discussion in this video Creating and setting up RealFlow projects, part of Learning RealFlow.
- Project and asset management in RealFlow…is different than what you might be accustomed to…from Maya or 3ds Max, or any 3D program.…In RealFlow, a project and a scene…are almost the same thing.…When you create a scene, then a project folder structure…is created automatically for that scene,…and will have the same name.…And if you have multiple scene files…within the same project folder,…they will all refer to the same caches,…in other words the same particles or mesh files.…
This is different than what you would experience in Maya,…where if you save a cache for a particle system,…it will automatically have the name of the scene file…on the cache, and that way you can have…many scene files within the same project…and the caches don't get mixed up.…But in RealFlow, once again, this is not how it works,…and all of the scene files within a project folder…will refer to the same caches.…This basically means that for each new scene,…you need to have a new project in RealFlow.…
Now, you can have multiple versions of the same scene,…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
Related Courses
-
3ds Max 2015 Essential Training
with Aaron F. Ross10h 43m Beginner -
Maya 2015 Essential Training
with George Maestri7h 45m Beginner -
Creating Product Shots in 3ds Max
with Aaron F. Ross4h 31m Intermediate -
Creating Product Shots in Maya
with Aaron F. Ross4h 6m Intermediate
-
Introduction
-
Welcome58s
-
Using the exercise files6m 43s
-
-
1. Getting Familiar with RealFlow
-
Setting preferences3m 44s
-
Browsing the interface2m 25s
-
Navigating in views1m 8s
-
Layout views and panels3m 19s
-
Choosing shading modes1m 44s
-
2. Particle Simulation
-
Importing a 3D scene5m 6s
-
Creating an emitter3m 30s
-
Adding a gravity daemon2m 11s
-
Simulating surface tension2m 41s
-
Setting an initial state3m 14s
-
Keyframing node parameters2m 12s
-
Building a particle mesh8m 8s
-
Adjusting mesh parameters7m 56s
-
-
3. Hybrido Simulation
-
Setting the scene4m 19s
-
Creating a Hybrido domain4m 38s
-
Controlling cell size4m 9s
-
Adding a foam emitter4m 34s
-
Building a HyMesh8m 24s
-
-
4. RealWave with Caronte Rigid-Body Simulation
-
Creating a RealWave surface2m 40s
-
Adding modifiers4m 35s
-
Making an active rigid body5m 54s
-
Setting center of gravity2m 57s
-
Adding crest splash5m 14s
-
Killing particles with k Age2m 45s
-
Adding object splash4m 20s
-
-
5. Interoperability with 3D Applications
-
Exporting and importing6m 41s
-
Using the Alembic format3m 26s
-
Rendering with mental ray2m 35s
-
-
Conclusion
-
Goodbye59s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Creating and setting up RealFlow projects