How to Create Roads in Urban Game Environments With 3ds Max


show more Creating roads provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Creating roads

One of the most important textures we need in our city are the roads we drive on. We need these in miles and miles of tiles and tiles. It's very easy to end up with city blocks worth of roads very quickly. The road then that we drive on is really a mixture of painted pieces and procedural textures. In this case, looking at the reference photo, we can see that the asphalt is a grain structure, dark and light with things overlaid like road lines, gutters, oil stains, and so forth.

To begin then I'm going to start with a large clean section of asphalt and then add in my wear and tear, my stains and my lines. I will begin with a new document. In this case I will set the document large, 2000 on a side. I will run this document at the standard resolution of 72. RGB and White is fine. I am making it big, 2000 square, so when I downsize to 1024 square I force Photoshop to blur. By not making it an even multiple, it's not a half resolution or twice the size, I force Photoshop to interpola...

Creating roads
Video duration: 9m 18s 5h 54m Intermediate

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Creating roads provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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