Join Joel Bradley for an in-depth discussion in this video Creating the rest of the frame, part of Game Art: Model & UV Map a Low Poly Character.
[Instructor] Now, having already created the extrude…for one side of our frame head,…you may be wondering why we didn't just…add a symmetry modifier at the end of…the previous exercise, and call it done.…Well, the fairly obvious answer,…as we look at our mesh here,…is that it isn't, of course, perfectly symmetrical.…Similar on each side, but not the same.…And so in this video, we are going to follow…pretty much the same steps as the previous exercise…in order to get this piece of the mesh completed…with the geometry we have created so far.…Select it, then, let's add a symmetry modifier…and set about fixing the position of our verts.…
Once we have added another edit polymodifier…to the top of our stack, we can then press…the 1 key to jump into vertex of object mode.…Let's start by selecting the second set of vertices…on the extrusion, and just move these into place.…Pressing the E key, we can also rotate them…around a little bit as well.…We can then grab the first row of vertices,…and perform the same operations,…
- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Appropriate for all
1. Modeling and Unwrapping the Drive Wheel Assembly
2. Building and UV Mapping the Wheels and Tread
3. Creating and Mapping the Head
4. Modeling and UV Mapping the Piston Assembly
5. Final Modeling, FBX Export, and Normal Map Baking
Next steps1m 41s
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