From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
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Creating a reaction: Part two - 3ds Max Tutorial
From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
Creating a reaction: Part two
- [Instructor] As noted at the conclusion of the previous exercise, we currently have our master object set up and so we now need to add the object that we want to control to the reaction manager list. Let's open up the reaction manager dialogue then, if it isn't already, and use, not the add master button this time, but add slave instead. For that to become active, though, we will need our master entry in the list to be selected. After clicking we can select the slave object, which in this case needs to be the panicle flow source that is creating the fountain effect. Now we could try and pick this from the scene in the view port if we like, but a much easier way would be to simply hit the page key and in the pick object dialogue that appears, select the PF source 001 object from the list and then hit the pick button. We now get to select which aspect of the particle system we want the reaction to control. So let's select the PF source, event 001, speed 001, options, where we can…
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Contents
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Understanding controllers3m 3s
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Accessing and working with controllers in the UI4m 14s
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Working with waveforms3m 18s
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Limit controller3m 16s
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The rotation and position list controllers: Part one3m 38s
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The rotation and position list controllers: Part two3m 27s
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Creating a reaction: Part one3m 14s
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Creating a reaction: Part two4m 2s
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Motion capture setup3m 28s
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Using motion capture4m 52s
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Using the Spring controller2m 36s
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