Join Brian Bradley for an in-depth discussion in this video Creating a reaction: Part one, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] Sometimes, and especially so…when creating visualization pieces in Max,…we will want to have an object or entity in our scene…react to something else that is going on.…A typical example might be…having a reaction controller turn on a light…as an object gets near to it.…Or we might have some muscles bulge…as an arm or leg bone rotates.…A ball could squash automatically…as its Zed position nears the ground plate.…Feet can rotate as their heels are lifted from the floor.…
Morph target percentages could be controlled…by scene events, and we could go on and on,…but I'm sure you get the idea.…What we have in our start scene though,…is a simple particle effect…mimicking the motion of a water fountain.…At the moment though, all we have is a simple,…continuous effect with no variation at all,…which we can, of course, change…by adding a reaction control to the mix.…Something that can actually be done in a number of ways.…Perhaps the simplest approach being…to come to the animation menu…and open up the reaction manager dialogue.…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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