What we're going to be doing in this final chapter for…our course, is taking a lot of the concepts and operator workings…that we have looked at so far, and use them to build…a basic and yet complete rain, drip, and splash system for ourselves.…In this particular video, we will make a start at putting all of that…into place by creating the particles that will serve as basic rainfall for us.…As a first step then,…let's go ahead and create a PF source icon…in the scene by coming across to the Command panel.…
And from the Geometry Section drop…down list, selecting the particle systems option.…If we click the PF Source button to enable create…mode, we can come over to our top view and…drag out a particle flow source icon, aligning it to…our dog head sculpt that is found in the scene.…Once we have things set up how we want them,…we can right-click to exit create mode.…And then, in the left view port, middle-mouse-zoom out until…we can see the newly created icon clearly in the view.…If we then enable the Move tool using the W key, we can drag the icon, open…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Creating rainfall