Creating primitives


show more Creating primitives provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Creating primitives

Now that we are familiar with the basics of the 3ds Max interface, let's create some objects from the Create panel. You will see in the Create panel that there are a bunch of categories of objects. For example, Geometry, that refers to surfaces in the scene. Or lights and cameras and helper objects and so on are all found from the Create panel. Right now, I am just going to create some primitives. So a standard primitive is a building block object. For example, a sphere, that's the simplest type of primitive.

To create primitives, you will click on the button and then click and hold the mouse in a viewport and drag that out to set, in this case, the radius of the sphere. When I release the mouse, I have defined the radius. If I want to create more spheres, I could just keep clicking and dragging. When I am finished creating spheres, I want to either choose another tool or right-click in the viewport. If I right-click, that will exit sphere creation.

Note that if you just click on...

Creating primitives
Video duration: 3m 5s 10h 4m Beginner

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Creating primitives provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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