Join Randi Derakhshani for an in-depth discussion in this video Creating primitives, part of Getting Started with 3ds Max.
In this video we'll be taking a look at how to create primitives in 3ds Max. …In the Create panel, which is this tab in the Command panel. …You have by default a selection of standard primitives under the object type …roll out. With this drop down menu you are able to …select all sorts of different objects that you can create and by default it …sets a standard primitives. To create a primitive simply select the …object type, for example we will go ahead and create a box in the perspective view …by clicking on the grid and dragging to create the footprint of the box.…
When I release the mouse I'll be able to drag up and down to create the height for …the box. And when I click and release that will …create the box for me. Now this object is in my scene, is able …to be moved around. To edit the parameters of this primitives …I'll go to the modify panel and I'll have access to. …Length, width and height adjustments. Which I can adjust by using the spinners …or by typing in values directly into the parameters box.…
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Exploring 3ds Max
2. The Interface and Navigation
3. Creating and Manipulating Objects
4. Working with Modifiers
Using an FFD modifier8m 47s
5. Poly Modeling
6. Spline Modeling
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