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Creating the port guard base geometry

Creating the port guard base geometry: 3ds Max: Hard Surface Modeling
Creating the port guard base geometry: 3ds Max: Hard Surface Modeling

We have already looked at making use of components in connection with building up to larger models, In this section, we will use the same technique, but also use the power of the edit poly modifier to copy and paste operations to other areas of our model.

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Skill Level Intermediate
2h 38m
Duration
34,212
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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