- [Instructor] As all good models have to start somewhere,…we're going to take a minute or two in this exercise…to make a start at creating our piston arm,…looking first of all at the support…that attaches to our robot's head.…Selecting our high poly reference mesh in the viewport then,…let's click to enter Isolate mode,…and make sure that we have a left view in which to work.…We can even use the Zoom Extents all command…if we need to frame upon the mesh…in all of the viewports.…Over in the Create tab on the Command panel,…let's select the Cylinder primitive…and begin the creation process…by left clicking and dragging in the left viewport.…
So it's to set a radius.…Then, after releasing the mouse button,…drag to set a height, click to lock that into place,…and then right click to end the creation process.…We can then press the M key so that we can…assign our modeling material to the mesh,…and then start to make some adjustments to it.…Let's come over to the Modify tab…and give ourselves a starting point…from which to match our high poly mesh.…
Author
Released
2/16/2017- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Unwrapping
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Duration
Views
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Introduction
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Welcome2m 55s
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Using the exercise files1m 2s
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Setting up the Max project2m 57s
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Setting up the scene4m 9s
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1. Modeling and Unwrapping the Drive Wheel Assembly
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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UV mapping the drive shaft3m 49s
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Using guide objects5m 36s
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2. Building and UV Mapping the Wheels and Tread
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Creating the wheels4m 44s
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Creating the single wheel4m 42s
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Uwrapping the single wheel2m 54s
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Creating the main support5m 35s
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Unwrapping the main support2m 10s
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UV mapping the frame mesh4m 33s
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Unwrapping the tracks2m 42s
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3. Creating and Mapping the Head
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Modeling the head shape6m 11s
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Creating the eye sockets4m 37s
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Detailing the shape3m 41s
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Unwrapping the head3m 6s
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4. Modeling and UV Mapping the Piston Assembly
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Creating the piston support3m 57s
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UV mapping the support2m 12s
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Creating the support arm4m 38s
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Detailing the end of the arm2m 51s
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Unwrapping the support arm2m 24s
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Building the piston5m 52s
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Mapping the piston3m 48s
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Unwrapping the connector4m 15s
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5. Final Modeling, FBX Export, and Normal Map Baking
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Refining the scoop3m 27s
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Unwrapping the scoop2m 11s
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Exporting the model3m 17s
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Baking out the normal map2m 43s
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Fixing the normal map issue4m 48s
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Conclusion
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Next steps1m 41s
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Video: Creating the piston support