From the course: 3ds Max 2020 Essential Training

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Creating photometric lights

Creating photometric lights - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Creating photometric lights

- [Narrator] With our renderer chosen, and a neutral gray diffuse material assigned to all objects in the scene, we're ready now to add lighting. Go to the create panel, and within the categories we have lights. Click on the light bulb icon, and within that we have three options in this pull-down list: photometric, standard and Arnold. Arnold is obviously the native light for the Arnold renderer. And it's going to only work with the Arnold renderer but it will have the most features. And the Arnold light can be configured to represent any light source you can imagine, including a standard point light, and area light, a spot light, a sky dome, et cetera. The standard light, we go to that category we see that there are several options there, but these are really Legacy lights that are not photometrically accurate. And the only time you would want to use these, is if you were using a Legacy renderer, such as the Scanline renderer or maybe the Quicksilver hardware renderer. In this course…

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