Using the V-Ray material, learn how to use an orange texture and plug it into the Diffuse slot along with using Bump texture to create the orange material.
- [Instructor] In this video we are going to…look into the orange materials.…The first one would be for the orange skin over here,…and this will be again, a vray material.…For diffuse I will go and assign a texture…by clicking on this box.…If you have access to the exercise files…navigate to the textures folder…and under there you should be able…to find the orange skin.…Now all these textures, in fact most of these textures,…are downloaded from the cgtextures.com.…And I have also provided the links to these textures…in the links.txt file.…
So choose the orange skin texture and hit open.…And for me, detailing is set to 3.2 by 3,…but you can set that according to your model.…And I'm going to go back to the parent.…I have given it a very slight reflection,…which you can see, it is 8.…And there we can control the reflections…in the post process as well.…A bit of roughness, which is set to .2.…The r glossiness is set to .8.…Most importantly, there is no refract,…it has to be solid and not transparent.…
I have set the glossiness to .5…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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