Join Steve Nelle for an in-depth discussion in this video Creating multiple instances with the Object Paint tool, part of 3ds Max 2011 New Features.
The 2011 version of Max had added a really cool Object Creation tool…called Object Paint.…The command allows you to actually interactively pane objects in kind of a…free-hand fashion anywhere within your scene.…Now, this is a tremendous little addition to the Max modeling toolset.…We are going to show you how things work using a file named Object Paint.…Our Paint tools are located in the Modeling Ribbon, so we are going to have to…go ahead and reactivate that.…We can do that by going to the right- hand side of the toolbar and clicking on…the icon named Graphite Modeling tools.…
Now, with the tabs you see in the upper left-hand area, let's go over and click…on the one named Object Paint.…Reason being is it's going to be the Paint Objects and Brush Setting categories…that we're going to use in order to do our work. Okay.…Now, to get going on this, we're first going to want to pick the object in our…scene that we are going to use to paint with.…To make that selection, let's go to the left-hand side, opening up the…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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