Join Brian Bradley for an in-depth discussion in this video Creating a moving target with the Slide constraint, part of Creating Simulations in MassFX and 3ds Max.
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Having seen how we can easily set up a basic rigid constraint in MassFX and make it breakable,…we are now going to move on to something a little more visually interesting.…One brilliant thing about constraints in MassFX is that they can help us create…some very interesting, even complex- looking background or ambient motions as I…like to call them, without having to hand-animate everything.…In this video we will see how we can take some simple seesaw keyframe animations…and use them to create dynamic moving targets.…
We will also demonstrate an alternative workflow from the ones we have used so far.…In fact, what we will do is create our rigid body modifiers, constraints, and set…up the proper parent-child relationship in just a few short steps.…Let's go ahead then and select the two objects that we want to…constrain together.…The actual order in which we pick them here is important as the object we select…first will become the parent in the constraint relationship, whilst the second…object selected becomes the child.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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