Creating more realistic-looking smoke


show more Creating more realistic-looking smoke provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Particle Effects in 3ds Max show less
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Creating more realistic-looking smoke

With the movement of our particles now looking pretty good, we can now start concentrating on creating a more realistic look to the actual smoke. To do that, I'll be using a carryover file from our last video named Project Smoke04. Being that it will be a material that on large part be creating our effect. I think we'll best be served by changing our Particle Type to Facing. Let's go ahead and do that. We'll select our Super Spray particle system, then head over to the controls on the right. We'll then go into the Particle Type tab, then changing our Standard Type Particle to Facing.

Let's go ahead and render frame 100 and we'll see the difference that's made. We can now focus on building a believable material. Let's close the render, then open up the Material Editor. With the Super Spray in our scene selected, let's go ahead and assign one of the clean sample spheres. Now, once we've done that, let's go ahead and name our material Smoke. F...

Creating more realistic-looking smoke
Video duration: 3m 16s 5h 53m Intermediate

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Creating more realistic-looking smoke provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Particle Effects in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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