Join Brian Bradley for an in-depth discussion in this video Creating a mesh light, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this video, we're going to take a look…at the final operating mode of the V-RayLight,…and demonstrate just how easy it is…to turn a piece of scene geometry…into a direct light source.…To do this, let's come to the Layer Manager…and un-hide the Spherical Mesh Lights layer,…by clicking on the lightbulb icon.…This just reveals a number of sphere objects…that have been placed around the perimeter…of our ornamental pool here.…If I go ahead and, one at a time,…select through these,…we can see that they are just…regular 3ds Max primitives…with nothing added to them.…
To turn these into V-Ray mesh lights,…the first thing we will need to do…is come over to the Create tab,…jump into the V-RayLight section,…and then click to select the V-RayLight button.…As it really doesn't matter which operating type…we work with at this moment in time,…we can come over to the top viewport…and then left mouse click and drag…to create a standard V-Ray Plane light.…Remembering of course to right click…in order to exit Create mode.…Jumping to the Modify tab,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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