Join Brian Bradley for an in-depth discussion in this video Creating a mesh light, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this video, we're going to take a look…at the final operating mode of the V-RayLight,…and demonstrate just how easy it is…to turn a piece of scene geometry…into a direct light source.…To do this, let's come to the Layer Manager…and un-hide the Spherical Mesh Lights layer,…by clicking on the lightbulb icon.…This just reveals a number of sphere objects…that have been placed around the perimeter…of our ornamental pool here.…If I go ahead and, one at a time,…select through these,…we can see that they are just…regular 3ds Max primitives…with nothing added to them.…
To turn these into V-Ray mesh lights,…the first thing we will need to do…is come over to the Create tab,…jump into the V-RayLight section,…and then click to select the V-RayLight button.…As it really doesn't matter which operating type…we work with at this moment in time,…we can come over to the top viewport…and then left mouse click and drag…to create a standard V-Ray Plane light.…Remembering of course to right click…in order to exit Create mode.…Jumping to the Modify tab,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.