Creating mental ray area spot lights


show more Creating mental ray area spot lights provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max show less
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Creating mental ray area spot lights

Our chapter on lighting is going to be pretty short because we don't have very much to do. This is just a single subject. And it means we only need a few lights. And it'll be fairly simple to setup. The best type of light in this situation is actually an area light. Because it's going to produce a really soft, even illumination. And so for our keylights or our primary illumination. We're going to use MR area spotlights. Go to Create Panel, and choose Lights, and the default light type is Photometric.

We want to click on that pull down list and choose Standard, and create an MR area spotlight, click on that, and on the top view, click somewhere behind into the right of the camera. Click there and then hold and drag out and go over to the watch and then release, and you will create the spotlight and its target. Right click to complete the creation of that target light, and we want to load the front view port into this panel here.

We'll click on that panel and then click on the left lab...

Creating mental ray area spot lights
Video duration: 4m 31s 3h 25m Intermediate

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Creating mental ray area spot lights provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
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