From the course: 3ds Max 2019 Essential Training
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Creating a loft compound object - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Creating a loft compound object
- [Narrator] One of the most common and powerful tools for spline modeling in 3ds Max is the loft compound object. This is a surface that is generated from two or more splines. And in 3ds Max terminology a loft is an extrusion along a path. So you need at least one shape curve in order to extrude along that path. And you need exactly one path. And here I have a path and two shapes. So I'm going to create the loft compound object and you can do this by selecting either the path or the shape. I'll do it by selecting the path and that's this straight line here. Select that, go over to the create panel, geometry, from the pull down list that says standard primitives, choose compound objects. And some of them are grayed-out, you'll notice, and that means that we don't have a legal object selected. But loft is not grayed out because we have a spline object selected. So click loft. Next we need to select either the path or the shape. And since this is the path, we now need to add a shape…
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Contents
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Creating shapes6m 25s
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(Locked)
Creating a loft compound object6m 49s
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(Locked)
Creating a freehand spline3m 44s
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(Locked)
Editing control vertex types3m 45s
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(Locked)
Editing Bezier splines7m 49s
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(Locked)
Rendering shapes3m 33s
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(Locked)
Setting shape detail with Interpolation4m 59s
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(Locked)
Revolving a surface with the Lathe modifier7m 23s
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(Locked)
Extruding with the Sweep modifier5m 37s
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(Locked)
Importing Illustrator paths to 3ds Max7m 19s
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(Locked)
Adding a Bevel modifier9m 57s
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(Locked)
Creating a TextPlus primitive10m 14s
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(Locked)
Modeling walls with the Extrude modifier8m 6s
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