From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
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Creating a link - 3ds Max Tutorial
From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
Creating a link
- [Instructor] In the early days of computer animation, one of the more difficult tasks that could be given to an animator was that of having one object seemingly pick up, carry and then put down another. Which seems kind of crazy these days, given the ease with which this kind of task can be accomplished. In 3ds Max, perhaps the easiest way to create this kind of animation is by means of the link constraint. To show how we can do that, we have in our stat scene, an animated robot arm that is going through the motion of turning, picking up an object and then putting it down in a different place. Only of course, there is no actual picking up and putting down, currently going on. Something that we will remedy as we say, by means of a link constraint. And of course, we do need to keep in mind that we could just as easily be animating anything at all here, a character picking up a cup of coffee, a snowball sticking to a passing car, these are all instances that could make use of, the link…
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