Join Brian Bradley for an in-depth discussion in this video Creating a link, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] In the early days of computer animation,…one of the more difficult tasks…that could be given to an animator…was that of having one object seemingly pick up,…carry and then put down another.…Which seems kind of crazy these days,…given the ease with which this kind of task…can be accomplished.…In 3ds Max, perhaps the easiest way…to create this kind of animation…is by means of the link constraint.…To show how we can do that, we have in our stat scene,…an animated robot arm that is going through the motion…of turning, picking up an object…and then putting it down in a different place.…
Only of course,…there is no actual picking up and putting down,…currently going on.…Something that we will remedy as we say,…by means of a link constraint.…And of course, we do need to keep in mind…that we could just as easily be animating…anything at all here,…a character picking up a cup of coffee,…a snowball sticking to a passing car,…these are all instances that could make use of,…the link constraint.…Now we have already done a little bit of setup work here…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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