Creating keyframes in preparation for rendering


show more Creating keyframes in preparation for rendering provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Creating keyframes in preparation for rendering

Now that we have our curtains adjusted and ready to go, we can make a few final adjustments, then create the keyframes that we need in order to wrap up the project. Now, there are a couple of other rigid objects that we probably ought to add to our sim: I am thinking of the back wall and the curtain rod, just in case our curtains come into contact with either at some point during our animation. To do that, we will first have to select our Rigid Body Collection. Then, in the modify column on the right, we will click on the Add button, bringing in the wall. Now the curtain rod was originally frozen in the scene, so we didn't have to worry about selecting it when we were working on the curtain clips.

To get to that one, we will first have to right-click, choosing Unfreeze All. Then we can go back to the right-hand side, clicking on Add, bringing in the curtain rod. Okay, in the Utilities column in the Command panel, we can now adjust the End time frame to match that of our scene's ...

Creating keyframes in preparation for rendering
Video duration: 2m 2s 3h 8m Beginner

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Creating keyframes in preparation for rendering provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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