From the course: 3ds Max 2021 Essential Training
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Creating keyframes in Set Key mode - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Creating keyframes in Set Key mode
- [Instructor] Set Key is a manual creation mode for animation key frames. It gives you a little more control than Auto Key, but it takes a little more setup in advance. In this scene, I already have position key frames on the camera. Let's take a look at that. I'll press play in the transport controls. The camera is moving across the room in a slight arc over a period of five seconds. Okay, I'll stop that and rewind. Let's add some rotation keys also. I'll choose a rotate tool, and from the reference coordinate system pull down, choose gimbal coordinate system. And select the camera. For a pan left to right, we'll want to rotate around the gimbal Z axis and that's what will be recorded in the animation tracks. We can then edit that curve in the function curve editor later. We don't have any key frames for rotation just yet. I like the composition of this shot on frame zero, so I'll manually create a rotation key for…
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Contents
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(Locked)
Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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(Locked)
Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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