Creating the keyframed animation


show more Creating the keyframed animation provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Creating the keyframed animation

With the movement of our simulated objects now in place, let's go ahead and create the actual keys for our sim. We'll do that using the Breaking Glass07 file that we saved up at the end of our last video. Before creating our keys, let's check out some of the numbers that we've been using for our animation over in the Command panel's Utilities column. Let's do this. Why don't we start by adding a couple of extra frames to the end of our file? We've been running things using simply the default 100 frames. In the Previews & Animation section, let's change our in End Frame time to 125.

Once we've done that, we're also going to want to change our total length time down in our timeline. Couple of ways we could do this. We could always simply right-click on any of the playback arrows down on the lower-right corner, from the dialog about halfway down on the left changing the End Time. But instead, let's do this. Hold down the Ctrl+Alt and right...

Creating the keyframed animation
Video duration: 4m 41s 3h 8m Beginner

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Creating the keyframed animation provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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