From the course: 3ds Max 2017 Essential Training
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Creating an image plane - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Creating an image plane
- [Voiceover] Chapter six is all about polygon modeling and I've got an example which is a loft department and I've also got a floor plan, some artwork that we can trace over to build up the walls for this apartment. And you could actually load the floor plan or any artwork into a viewport background but the viewport background feature in 3ds Max has a lot of issues, and you can't really control the size and placement, therefore you want to create an actual piece of plane or geometry and then map it with a material. That's what we'll look at in this movie. Before we get started we need to check in on our unit setup. Go to the Customize menu, Unit Setup, in this case I want to work in US Standard but I want feet and inches. I'll choose feet with decimal inches, and the default units as feet, meaning, for example, when I type in a seven 3ds Max will interpret that as being seven feet. Click Okay. Also check in on the grid, right-click on any one of these magnet icons, go to the Home…
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Contents
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Creating an image plane8m 23s
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Tracing an image plane5m 56s
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Creating solid geometry with the Extrude modifier1m 57s
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Adding edges with Cut4m 16s
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Correcting topology with QuickSlice6m 14s
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Preparing Boolean operands8m 55s
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Cutting with Booleans4m 48s
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Creating doors and windows5m 44s
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