- With some of the necessary prep work…taken care of in Substance Designer,…time for us to take a look now at how we can go about…creating the textured detail on our crate asset…that we saw in the welcome video for this course.…The first thing we may want to do here…is come over to the resource Explorer.…And, if it isn't already, left-click to drag…and drop our Crate_Full FBX into the 3D View,…so that we will be able to check out…how our substance is shaping up…as we step through each of the nodes…that make our finished substance graph.…
To help with that, I just want to come…to the the Materials drop-down in the 3D View,…and from the Material #2 and Definitions flyout,…make sure that we are indeed using…the physically_metallic_roughness option.…Zooming into our Wood Grain Gen frame then,…first of all, we can see that we have a grunge map,…which is essentially going to be producing the pattern…that we want to use for our wood grain.…Now, any of the nodes that I use in the graph here…can all easily be found by typing their name…
Author
Released
12/3/2015- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 30s
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Gamma handling1m 27s
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1. Modeling the Wood
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Planning it all out4m 28s
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Creating the cross boards5m 31s
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2. Nailing It All Together
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Starting with a primitive5m 39s
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Adding extra elements4m 57s
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Putting the nails in place3m 14s
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3. Unwrapping & Exporting Geometry
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Unwrapping the wood: Part 12m 54s
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Unwrapping the wood: Part 26m 51s
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Unwrapping the nails5m 14s
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Finishing the crate assembly6m 19s
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Exporting the fbx4m 11s
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4. Creating the Shader
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Creating the grain details6m 25s
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Weathering the wood5m 38s
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Creating the wood diffuse4m 41s
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Creating the nail diffuse3m 27s
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5. Bringing It All Together in Unreal Engine 4
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Importing the mesh3m 5s
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Conclusion
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What next?1m 53s
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Video: Creating the grain details