Creating a gloopy fluid: Part 1


show more Creating a gloopy fluid: Part 1 provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Creating a gloopy fluid: Part 1

Although there will never be any danger of mParticles being thought of as a genuine fluid simulator, they can nevertheless still be used to create some interesting fluid-like effects that might just be what we need for a particular effect or shot. In this video we are going to put together a quick gloop system that could easily be refined and built on to create a polished final effect. To do that let's press 6 to bring up Particle view and add a MassFX flow by dragging from the depot into the Event Display Area.

The effect we're looking to create here will call for a constant stream of particles to be birthed. The first thing we want to do then in our flow is replace or Birth Grid operator with a Birth Stream. From the depot let's left-click and drag a Birth Stream operator into the flow. If we hover over our existing grid operator, we get a red line that tells us we will be replacing our current operator if we release the mouse at this point. As this is exactly what we want t...

Creating a gloopy fluid: Part 1
Video duration: 4m 14s 3h 53m Intermediate

Viewers:

Creating a gloopy fluid: Part 1 provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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