In this video, learn how to create a believable glass material using the V-Ray material.
- [Instructor] Continuing with the material…that was discussed, the glass material,…again be sure the type is bland.…The color, I have set that to black.…It's kind of pure black, I would say if I click here…you'd see that it has just one value in here which is…like the darkest black.…And I'll hit okay.…The reason that I have given it a black color…is it because it will make it pure transparent…and I don't want any shading in the glass.…So I'll first choose the glass and assign the material…so I can see the result instantly and I will zoom in…my view so I can see that from the closer view.…
And the active shade mode will instantly update…the result and it looks really nice from this angle.…Now other parameters,…I don't have any roughness…and I won't be using this in any material.…The reflect, so let's just quickly see the reflect amount…isn't in the middle, it's somewhere up in there.…Why? I don't have too much reflection,…the reason is that in the end we'll be taking some render…passes and then compositing them in Photoshop.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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