Join Aaron F. Ross for an in-depth discussion in this video Creating an environment material, part of Creating Product Shots in 3ds Max.
…Working our way up to more complicated materials.…The next thing we want to do is use a map, to create an environment, on…our hemisphere, and the important thing, as always, when you use an external…asset like an image or bitmap file, is that you need to place that…file into the current project, before you start working with it in your 3D program.…And in my case, I've got the exercise files, and inside the scene assets…images folder, I've got this grayscale image, to be used as a reflection map.…
We can take a look at it.…And this is just a photograph I took with a…fish eye lens, and then unwrapped it to this polar coordinates.…So, we have a hemispherical mapping here, and that'll work…very nicely with our hemispherical mesh object in our 3D scene.…Cool, so, that's what we wanted to apply onto our object in 3ds Max.…We'll go ahead and, open the 3ds Max program back up again.…And we'll go back into our Material Editor, and…we can create a new material.…Now this black matte material, we could actually just delete this if we want.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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