- To generate standard particles in our real flow scene,…we will want to create an emitter.…Go to the liquid particles shelf.…These are all emitters of various types.…Let's click Circle, and that creates a circle emitter.…The first thing I want to do is rename it…because it's simply named Circle 01.…I want to distinguish that from a piece of geometry.…This is a particle emitter.…I'll double click on Circle 01…and rename it to Circle Emitter 01…and press Enter.…
I just want to move it and scale it…so that it is at the faucet at the sink, here.…Grab the scale tool or press the R key…and dolly back a bit with Alt and right mouse.…Scale that down and then grab the move tool…or use the W key and position it.…You'll need to switch between different views…in order to position this most precisely.…Let's go to the top view.…Right click in the view and choose View, Top,…and we also want to see this in wire frame.…
Right click again and choose Scene Shading Wire Frame.…That way, we can position that circle better.…Grab the scale tool and make it smaller.…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Creating an emitter