Model procedural doors and windows.
Now that we've got holes for our doors,…we can create some door primitives.…And those are found in the create panel under geometry.…And from the pulldown list, we have doors.…And there are three types: pivot, sliding, and bifold.…These are just standard pivot.…So I'll click on pivot.…And I've got 3D snaps enabled.…I want to get in close here in the perspective view…and drag around to make sure that I'm actually snapping…to the grid points even though they're not visible.…
And then click and hold the mouse down…and drag over to the right here.…And what we are doing is we are setting…the width of the door…and then release the mouse.…Drag forward or back and we are setting…the depth of the door.…Click again and then drag upward to set the height…and you notice that we're not snapping any longer…because we're in a perspective view…and we're not able to snap in the z dimension.…But that's okay because we're going to set the height…by a numerical value.…
So just click again to finish that pivot door…and then right-click to exit the tool.…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Intermediate
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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