Join Brian Bradley for an in-depth discussion in this video Creating diffuse color, part of V-Ray 3.0 for 3ds Max Essential Training.
- Given that the V-Ray PowerShader is capable…of reproducing all sorts of surface properties…and material types for us it is,…generally speaking when creating a new material,…a good idea to start with the basics and build from there.…In this exercise then we're going to focus…on create just the diffuse, or color properties…of a material that we want to apply…to the shelf geometry in our scene.…First of all then let's open up…the Material Editor using the M key,…and right-click to create a new workspace tab,…calling it Diffuse.…
Straight away we can drag out…a new V-Ray material for ourselves,…calling in Shelves_Diffuse,…and then select all of the shelf geometry in the viewport…and apply the new material by right-clicking on it,…and using the Assign Material to Selection command.…The diffuse, or color properties, for the V-Ray material…are controlled, naturally enough, from the Diffuse section…of the basic parameters rollout.…The Roughness parameter we see here…can be used to simulate a rough or powder covered surface.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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