From the course: 3ds Max: Stylized Environment for Animation
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Creating details for the side windows - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Creating details for the side windows
- [Instructor] For the windows I will create the outer frame first, and then we can go with Openings layer just like we did for this top portion here. I'm going to select this object and solo this out by pressing alt + q, and then right click and convert that into an Editable Poly. Now, I need to check the pivot point here. So, I will go to Hierarchy panel and click Affect Pivot Point Only, and I see that the pivot is not in right direction. To set that, I will go to Utility panel and make sure that Reset XForm is active. I will click Reset Selected a few times and right click and convert that into an Editable Poly. Now, in my Hierarchy panel, if I click Affect Pivot point, I should see that the pivot is in perfect place. This is very important because when we're working in Edit Poly mode, the things do not go in the way that we want. The extrusions will go in wrong direction as well. So, I'm going to select this front faces here and click Detach here. Hit okay. I will turn off the…
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