Join Brian Bradley for an in-depth discussion in this video Creating depth of field, part of V-Ray 3.0 for 3ds Max Essential Training.
- One of the effects that we may find ourselves…wanting to reproduce when rendering with…the new 3ds Max physical camera is depth of field,…and the fact that can impact both the aesthetic…and technical aspects of our renders.…Sometimes we will want to use a really deep depth of field…in order to keep most everything in our renders…sharp and in focus.…A typical example being a landscape rendering…where the desired outcome is to capture detail,…not only in the foreground, but perhaps most of the way…to the horizon as well.…
Of course at other times, we will want to use…a shallow or narrow depth of field,…one that enables us to blur both background…and foreground elements in order to direct the viewer's eye…to the focal point of our images.…Achieving both of these effects is a very simple…and straightforward thing to do while using…the physical camera's control set.…To gain access to the depth of field controls,…we will of course need to have our camera selected.…In the scene explorer, then, let's go ahead and do that,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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