Join Steve Nelle for an in-depth discussion in this video Creating a custom CAT rig, part of 3ds Max 2011 New Features.
If you don't find a pre-made rig that fits your needs, or if you simply want…to start from scratch, there is a couple things to know about creating a custom rig.…First off, a CATRig can take on any form that's needed.…It can have as many spines, heads, tails, and certainly arms and legs as the job calls for.…Extra bones can even be added in, for things like floppy ears or jaw movement.…Again, the rig can be configured to whatever shape or size that might be needed.…Now, a start-from-scratch, custom rig begins by creating a CATParent base object…out of the Preset list.…
To do that, in the Create column, we'll scoot on over to the Helpers category.…Then down under word Standard, we'll choose CAT Objects.…From here on the left-hand side, we'll click on CATParent.…Then in the preload rig list, we'll make sure that we click on None.…Now we can simply draw that base object in the center of our screen.…I'm going to orbit around to a different orientation using the…Alt+Middle-mouse wheel combo.…I'd also like to center the base object in our 3D world space.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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