- Having gotten the outer frames sorted out,…we're going to spend our time in this video…creating the central boards that will help…us complete one side of our wood crate asset.…Let's select our top piece in the view port then,…and holding down the shift key,…left-click and drag downward in order to bring…up the Clone options dialog box.…We want to make a copy here naming it…something like Cross Boards.…And then, come over the the modifier stack…so that after jumping down to the box level…and pressing yes to the topology warning again,…we can edit some of the parameters here…in order to make things look…a little more like our concept drawing.…
We're going to alter our length value here…and set it to 9.9 cm in order to make this board…a little bit thinner than the frame sections.…We can also come to the width option…and set this to 51 cm.…Then, we want to go ahead and bring the height…parameter all the way down to 1.5 cm.…We do need at this point to check everything over…making sure that everything is looking correct.…
Author
Released
12/3/2015- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 30s
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Gamma handling1m 27s
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1. Modeling the Wood
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Planning it all out4m 28s
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Creating the cross boards5m 31s
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2. Nailing It All Together
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Starting with a primitive5m 39s
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Adding extra elements4m 57s
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Putting the nails in place3m 14s
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3. Unwrapping & Exporting Geometry
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Unwrapping the wood: Part 12m 54s
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Unwrapping the wood: Part 26m 51s
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Unwrapping the nails5m 14s
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Finishing the crate assembly6m 19s
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Exporting the fbx4m 11s
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4. Creating the Shader
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Creating the grain details6m 25s
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Weathering the wood5m 38s
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Creating the wood diffuse4m 41s
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Creating the nail diffuse3m 27s
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5. Bringing It All Together in Unreal Engine 4
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Importing the mesh3m 5s
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Conclusion
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What next?1m 53s
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Video: Creating the cross boards