Creating crazy targets with the Ball & Socket constraint


show more Creating crazy targets with the Ball & Socket constraint provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Creating crazy targets with the Ball & Socket constraint

For our final foray into the MassFX Toolbar Constraints flyout, we are going to create a crazy target, something that, comparatively speaking, has a much broader range of motion than the constraint presets we've worked with up to this point. The idea is to create something that will hopefully be a little more challenging for our ball launchers to hit. To get started, we need to run through our by now familiar procedure. So, let's select our Hinge object, which in this case happens to be this little piece of domed geometry.

And then, of course holding down the Ctrl key, we can click to add the target frame itself. Now, we can go up to the MassFX toolbar and from the flyout, add a ball- and-socket constraint. We of course need to say Yes to adding the modifiers. And then finally, we can set our constraint helper size to suit. Now obviously, we will need our dome geometry, which is we say is acting as our hinge, to remain fixed in place. This time, coming into the Modifier Properties,...

Creating crazy targets with the Ball & Socket constraint
Video duration: 4m 58s 3h 53m Intermediate

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Creating crazy targets with the Ball & Socket constraint provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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