Join Brian Bradley for an in-depth discussion in this video Creating crazy targets with the Ball & Socket constraint, part of MassFX and 3ds Max: Creating Simulations (2013).
For our final foray into the MassFX Toolbar Constraints flyout, we are going to…create a crazy target, something that, comparatively speaking, has a much broader…range of motion than the constraint presets we've worked with up to this point.…The idea is to create something that will hopefully be a little more challenging…for our ball launchers to hit.…To get started, we need to run through our by now familiar procedure.…So, let's select our Hinge object, which in this case happens to be this little…piece of domed geometry.…
And then, of course holding down the Ctrl key, we can click to add the…target frame itself.…Now, we can go up to the MassFX toolbar and from the flyout, add a ball-…and-socket constraint.…We of course need to say Yes to adding the modifiers.…And then finally, we can set our constraint helper size to suit.…Now obviously, we will need our dome geometry, which is we say is acting as our…hinge, to remain fixed in place.…This time, coming into the Modifier Properties, we can set the Rigid Body Type to Static.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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