From the course: 3ds Max: 3D Camera Techniques for ArchViz

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Creating complex camera moves

Creating complex camera moves - 3ds Max Tutorial

From the course: 3ds Max: 3D Camera Techniques for ArchViz

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Creating complex camera moves

- [Instructor] Now let's go ahead and do some more complex animation. Now I've already set up my camera with a very simple rig, if I select the camera itself it's called CAM 002, and again we have our rotation order set to ZXZ and that will prioritize a pan over tilt, make it easier to animate, and then for position we have a camera as a child of this dummy object. Now when you parent a camera to a dummy object you want to make sure the dummy object has zero rotation as well. And so if I put this in gimbal mode you'll see that we have zeroes for that rotation. So now that I have this I can start to animate. Now what I want to animate is basically just lifting the camera as we tilt down, so we want to reveal the footprint of this building a little bit more from above. So let's go ahead and animate this as we did before. Now I'm going to use the dummy for raw positioning of the camera, so I'm going to say move this…

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