From the course: 3ds Max: 3D Camera Techniques for ArchViz
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Creating complex camera moves - 3ds Max Tutorial
From the course: 3ds Max: 3D Camera Techniques for ArchViz
Creating complex camera moves
- [Instructor] Now let's go ahead and do some more complex animation. Now I've already set up my camera with a very simple rig, if I select the camera itself it's called CAM 002, and again we have our rotation order set to ZXZ and that will prioritize a pan over tilt, make it easier to animate, and then for position we have a camera as a child of this dummy object. Now when you parent a camera to a dummy object you want to make sure the dummy object has zero rotation as well. And so if I put this in gimbal mode you'll see that we have zeroes for that rotation. So now that I have this I can start to animate. Now what I want to animate is basically just lifting the camera as we tilt down, so we want to reveal the footprint of this building a little bit more from above. So let's go ahead and animate this as we did before. Now I'm going to use the dummy for raw positioning of the camera, so I'm going to say move this…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Basic camera moves3m 57s
-
(Locked)
Manipulating cameras properly4m 46s
-
(Locked)
Camera rigging for linear motion4m 13s
-
(Locked)
Camera setup for rotation4m 58s
-
(Locked)
Animating camera rotation3m 35s
-
(Locked)
Creating complex camera moves3m 44s
-
(Locked)
Animating cameras using targets3m 58s
-
(Locked)
Moving cameras along paths4m 48s
-
(Locked)
Working with complex paths4m 33s
-
(Locked)
Creating a boom rig3m 6s
-
(Locked)
-
-