After creating the bottle, learn how to create the bottle cap using Cylinder primitive. Additionally, learn how to create the bottle sticker by detaching some part of the bottle and using Shell modifier on top of that.
- [Instructor] I'm going to create the cap for the bottle.…For that I will go to the create panel…and under the geometry roll out I'll choose cylinder.…In my top view port I will quickly create a small cylinder,…give it a bit of height,…and then in my front view port…I will take that up, zoom in,…and I will scale that up til it…fits on the opening of my bottle…or the top of the bottle.…I will maximize my perspective view port…by pressing ALT + W…and just have to look around to see the shape.…
Press F4 and go to my modify panel.…I will set the sides to 42…and the height segment to one…and the cap segments to two here.…Then I will apply an edit poly modifier on top of that,…press two on my keyboard to activate the edge mode.…I will double click this edge…and apply a chamfer on it.…I'm going to slightly reduce the chamfer amount here…to something about like that and then hit okay.…
Then go into the front view port…I will zoom in and I will add…a swift loop by pressing Shift + Space…and a swift loop here at the bottom.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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