Creating cameras


show more Creating cameras provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Creating cameras

In this chapter we are going to look at the basics of creating cameras. You'll need a camera whenever you're going to render something. So, of course rendering is the final output stage when you're creating images for display, on movie, or a DVD ,or a Web site, or what have you. In order to render, you really do need to have a camera. You don't want to use the Perspective View to render, even though you might be tempted to do so. The Perspective View is intended to be used as the sort of God's eye view, or the director's point of view.

So the analogy is with a live-action set, you've got a director who is onset and he can see the entire scene, and he can see the camera and the camera operator. The camera operator is looking through the camera lens; the director is not. So we need a camera in addition to this Perspective View. So I am going to create a camera. It's created from the Create panel of course, and you'll see there is a category of objects there ...

Creating cameras
Video duration: 4m 1s 10h 4m Beginner

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Creating cameras provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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